Unity Game Reversing(1): Setup
Introduction Recently I am trying to reverse engineering a simple Windows desktop game made with Unity. I took a look on some reference but found that the setup can be a bit frustrating. This post is attempting to make the setup clearer and more followable. Reference links are listed below. Tools Our target is to decompile and debug the Assembly-CSharp.dll inside the folder <game root folder>\<GANE_NAME>_Data\Managed\, which contains custom code the game developer wrote, not the code of Unity or other frameworks....